Character Rigging | Yori | Part III
Updated: Sep 17, 2020
I'd like to thank my friend and Character Artist, Miki Bishop, for letting me use this character for this series.
Happy Tech Art Tuesday! This week we'll be making the character's left arm. We'll be making both FK and IK rigs, then a switch control that the animator can use to toggle between them.
Today's video tutorial:
At 4:14, you'll notice me talking about a script I use to quickly compensate my control curves.
It's a very simple function. You can paste it into a python tab of your Script Editor, select all of it (or just the last two lines), then middle-mouse-button-drag it into one of your shelves to make it into a button. To use it, select a curve and click the button!
def compensateCtrl(ctrl): dupCtrl = cmds.duplicate(ctrl) cmds.delete(ctrl, constructionHistory = True) cmds.select(ctrl) cmds.select(dupCtrl, add = True) cmds.parent(shape = True) cmds.pickWalk(type = "nodes") cmds.delete() curSel = cmds.ls(selection = True) compensateCtrl(curSel)
I'm hoping to release the next part this Thursday. We'll be learning how to build a twist setup on top of this FK/IK rig we finished today.
Edit 09/17/2020: On second thought, I feel like the video I made for Thursday wasn't really up to my standard of quality, so I'll be re-shooting it today. Hopefully it will be released Friday or next Tech Art Tuesday. Thanks for you support and patience :)
Stay awesome and smart,