Fernanda
Character Rigging | Yori | Part III
Updated: May 21, 2021
I'd like to thank my friend and Character Artist, Miki Bishop, for letting me use this character for this series.
FK/IK Switch
Happy Tech Art Tuesday! This week we'll be making the character's left arm. We'll be making both FK and IK rigs, then a switch control that the animator can use to toggle between them.
Today's video tutorial:
At 4:14, you'll notice me talking about a script I use to quickly compensate my control curves.
It's a very simple function. You can paste it into a python tab of your Script Editor, select all of it (or just the last two lines), then middle-mouse-button-drag it into one of your shelves to make it into a button. To use it, select a curve and click the button!
def compensateCtrl(ctrl):
dupCtrl = cmds.duplicate(ctrl)
cmds.delete(ctrl, constructionHistory = True)
cmds.select(ctrl)
cmds.select(dupCtrl, add = True)
cmds.parent(shape = True)
cmds.pickWalk(type = "nodes")
cmds.delete()
curSel = cmds.ls(selection = True)
compensateCtrl(curSel)
I'm hoping to release the next part this Thursday. We'll be learning how to build a twist setup on top of this FK/IK rig we finished today.
Edit 09/17/2020: On second thought, I feel like the video I made for Thursday wasn't really up to my standard of quality, so I'll be re-shooting it today. Hopefully it will be released Friday or next Tech Art Tuesday. Thanks for you support and patience :)
Stay awesome and smart,
-Fernanda