top of page
  • Writer's pictureFernanda

Character Rigging | Yori | Part XI

I'd like to thank my friend and Character Artist, Miki Bishop, for letting me use this character for this series.

https://mikibishop.com/

 

Face Rigging: Planning, Skeleton and Skinning


Wowzers!!! Two tutorials at once??


Today I want to start on Yori's face. First I'll be talking about the planning and joint positioning, then we'll move onto some skinning tricks for the eyelids and the ribbon eyebrows using NURBs and Hair Follicles.

I think I explained it very well in the videos so this will be a short post!

I did want to draw a diagram of how the ribbon setup works for the eyebrows, in case you reached that part of the video but was confused about how it works:

Just a reminder that the ribbon_jnts don't have to be parented under her Bind Skeleton, since they're only being used to setup the ribbon. If you were to take this to a game engine, you would only export/import joints that hold important skinning information!


Enjoy,

-Fernanda





684 views0 comments

Recent Posts

See All

Sometimes I get emails from students who want to learn more about Tech Art. Many of them are enrolled in a game development college program and are in need of extra advice and resources. If the studen

bottom of page