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Working on Star Wars: Galaxy of Heroes has been the highlight of my career so far.

Our tech art team is ridiculously small, so we do pretty much everything under the sun. Thankfully, I wrote an autorigger that takes care of the rigging for our characters, so I can focus on helping my lead with some other stuff like managing our builds, setting up characters and abilities in Unity, writing tools for the rest of the studio...

I probably touched every character that came out after July 21st 2020 in one way or another but I'll be very honest, our studio is so fast paced that I don't remember most of it. Some characters do stand out in my memory, and I'll highlight them below: 

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